Sunsword vs shades, take II (trunk only)
From the newsgroup: Sunsword is ineffective against shades. It gets a special bonus of double damage vs undead, but since it's not made of silver it was only doing 1 point of damage against shades. Make the bonus-vs-undead attribute override the silver-required criterion. (No comparable handling for flimsy weapons against thick-skinned critters this time.)
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@@ -64,6 +64,7 @@ E boolean FDECL(arti_immune, (struct obj *,int));
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E boolean FDECL(spec_ability, (struct obj *,unsigned long));
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E boolean FDECL(confers_luck, (struct obj *));
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E boolean FDECL(arti_reflects, (struct obj *));
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E boolean FDECL(shade_glare, (struct obj *));
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E boolean FDECL(restrict_name, (struct obj *,const char *));
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E boolean FDECL(defends, (int,struct obj *));
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E boolean FDECL(protects, (int,struct obj *));
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