TTY: Hilight piles of objects
Add MG_OBJPILE flag, which windowports can use to check if a location has more than one object stack. If use_inverse is on, TTY will use inverse to show such piles. If a boulder is the topmost item on a pile, then the object pile flag is not used; mainly because boulders are "solid", boulders dropped by monsters are nearly always over other objects, and so that special levels such a Sokoban can "hide" items under the boulders. TODO: a "pilemark", analogous to "petmark", perhaps a green plus sign, which can be used by windowports with tiles.
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@@ -83,6 +83,8 @@ unsigned *ospecial;
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else
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obj_color(STATUE);
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special |= MG_STATUE;
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if (level.objects[x][y] && level.objects[x][y]->nexthere)
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special |= MG_OBJPILE;
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} else if ((offset = (glyph - GLYPH_WARNING_OFF))
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>= 0) { /* a warning flash */
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idx = offset + SYM_OFF_W;
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@@ -149,6 +151,8 @@ unsigned *ospecial;
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}
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} else
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obj_color(offset);
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if (offset != BOULDER && level.objects[x][y] && level.objects[x][y]->nexthere)
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special |= MG_OBJPILE;
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} else if ((offset = (glyph - GLYPH_RIDDEN_OFF)) >= 0) { /* mon ridden */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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@@ -166,6 +170,8 @@ unsigned *ospecial;
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else
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mon_color(offset);
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special |= MG_CORPSE;
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if (level.objects[x][y] && level.objects[x][y]->nexthere)
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special |= MG_OBJPILE;
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} else if ((offset = (glyph - GLYPH_DETECT_OFF)) >= 0) { /* mon detect */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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