make #migratemons unconditional
Make #migratemons command be unconditional. The show existing ones part is now always present. Compile-time DEBUG_MIGRATING_MONS controls whether the create N new migrators part is available. Fix creating new ones from the Castle level. It knew how to find the next level (Valley) but wouldn't send monsters there because of its Is_botlevel() check.
This commit is contained in:
@@ -11,6 +11,7 @@ Debug-Mode Quick Reference:
|
||||
|
||||
#levelchange == set hero's experience level
|
||||
#lightsources == show mobile light sources
|
||||
#migratemons == show migrating monsters; optionally create some
|
||||
#panic == panic test (warning: current game will be terminated)
|
||||
#polyself == polymorph self
|
||||
#stats == show memory statistics
|
||||
|
||||
Reference in New Issue
Block a user