now we need one of those temporary failures so we can see if recovery works,
and that's a crapshoot: mcastu.c mhitu.c
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@@ -622,7 +622,7 @@ int spellnum;
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(num_eyes == 1) ?
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body_part(EYE) : makeplural(body_part(EYE)));
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make_blinded(Half_spell_damage ? 100L : 200L, FALSE);
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if (!Blind) Your(vision_clears);
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if (!Blind) Your1(vision_clears);
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dmg = 0;
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} else
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impossible("no reason for monster to cast blindness spell?");
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