probing while swallowed (trunk only)
Reported recently by <Someone>: probing feedback while engulfed
shouldn't claim that the monster is not carrying anything when the hero
is inside of it. The simple case where it's not carrying anything else
was a trivial one line change; handling inventory plus hero was trickier
and I wouldn't have bothered if I'd realized what it was going to take.
But it's done now; trivial case
The purple worm is not carrying anything besides you.
and harder case
The purple worm's possessions:
Weapons
a - an uncursed dagger
Swallowed Creature
> - human archeologist called wizard
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)hack.h 3.5 2008/02/15 */
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/* SCCS Id: @(#)hack.h 3.5 2008/03/19 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -223,6 +223,7 @@ NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
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#define SIGNAL_NOMENU 0x10 /* return -1 rather than 0 if none allowed */
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#define SIGNAL_ESCAPE 0x20 /* return -2 rather than 0 for ESC */
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#define FEEL_COCKATRICE 0x40 /* engage cockatrice checks and react */
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#define INCLUDE_HERO 0x80 /* show hero among engulfer's inventory */
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/* Flags to control query_category() */
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/* BY_NEXTHERE used by query_category() too, so skip 0x01 */
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