Merge branch 'NetHack-3.6'
This commit is contained in:
27
README
27
README
@@ -7,6 +7,7 @@ NetHack 3.6.
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NetHack 3.7.0 work-in-progress is not a release of NetHack. As a .0 version,
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and still very early in its development cycle, there has already been changes
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made, and there will continue to be many more prior to an eventual release.
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section.
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In short -- there are likely to be bugs. Don't treat NetHack-3.7 branch as
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released code, and if stability is paramount, then the most recent
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@@ -68,13 +69,13 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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call it.
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2. Having unpacked, you should have a file called 'Files' in your Top
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directory.
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directory.
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This file contains the list of all the files you now SHOULD
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have in each directory. Please check the files in each directory
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against this list to make sure that you have a complete set.
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This file also contains a list of what files are created during
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This file also contains a list of what files are created during
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the build process.
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The names of the directories listed should not be changed unless you
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@@ -104,7 +105,7 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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At the time of the most recent official release, NetHack 3.6, it had
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been tested to run/compile on:
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Intel Pentium or better (or clone) running Linux, BSDI, or
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Intel Pentium or better (or clone) running Linux, BSDI, or
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Windows (7 through 10)
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Intel 80386 or greater (or clone) boxes running Linux, or BSDI
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Mac OS X 10.11 (follow the instructions in sys/unix, not sys/mac)
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@@ -114,8 +115,8 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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msdos protected mode using djgpp including a Linux-host djgpp
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cross-compile
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Previous versions of NetHack were tested and known to run on the
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following systems, but it is unknown if they can still build and
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Previous versions of NetHack were tested and known to run on the
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following systems, but it is unknown if they can still build and
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execute NetHack 3.6 or NetHack 3.7:
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Apple Macintosh running MacOS 7.5 or higher, LinuxPPC, BeOS 4.0
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@@ -168,7 +169,7 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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- - - - - - - - - - -
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If you have problems building the game, or you find bugs in it, we recommend
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If you have problems building the game, or you find bugs in it, we recommend
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filing a bug report from our "Contact Us" web page at:
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https://www.nethack.org/common/contact.html
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Please include the version information from #version or the command line
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@@ -182,12 +183,12 @@ available can be obtained via git here:
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When sending correspondence, please observe the following:
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o Please be sure to include your machine type, OS, and patchlevel.
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o Please avoid sending us binary files (e.g. save files or bones files).
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o Please avoid sending us binary files (e.g. save files or bones files).
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If you have found a bug and think that your save file would aid in solving
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the problem, send us a description in words of the problem, your machine
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type, your operating system, and the version of NetHack. Tell us that you
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the problem, send us a description in words of the problem, your machine
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type, your operating system, and the version of NetHack. Tell us that you
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have a save file, but do not actually send it.
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You may then be contacted by a member of the development team with the
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You may then be contacted by a member of the development team with the
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address of a specific person to send the save file to.
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o Though we make an effort to reply to each bug report, it may take some
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time before you receive feedback. This is especially true during the
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@@ -196,16 +197,16 @@ o We don't give hints for playing the game.
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o Don't bother to ask when the next version will be out or you can expect
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to receive a stock answer.
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If you want to submit a patch for the NetHack source code via email directly,
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If you want to submit a patch for the NetHack source code via email directly,
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you can direct it to this address:
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nethack-bugs (at) nethack.org
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If a feature is not accepted you are free, of course, to post the patches
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If a feature is not accepted you are free, of course, to post the patches
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to the net yourself and let the marketplace decide their worth.
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All of this amounts to the following: If you decide to apply a free-lanced
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patch to your 3.6 code, you are welcome to do so, of course, but we won't
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be able to provide support or receive bug reports for it.
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be able to provide support or receive bug reports for it.
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In our own patches, we will assume that your code is synchronized with ours.
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