diff --git a/dat/themerms.lua b/dat/themerms.lua index fa85a44df..0004ff36a 100644 --- a/dat/themerms.lua +++ b/dat/themerms.lua @@ -229,7 +229,7 @@ themerooms = { contents = function(rm) des.room({ type = "themed", x = (rm.width - 1) / 2, y = (rm.height - 1) / 2, - w = 1, h = 1, joined = 0, + w = 1, h = 1, joined = false, contents = function() if (percent(50)) then local mons = { "M", "V", "L", "Z" }; @@ -583,12 +583,12 @@ end }); end end p = placements[d(#placements)] - des.room({ type=ltype, x=p["lx"], y=p["ly"], w=3, h=3, filled=1, joined=0, + des.room({ type=ltype, x=p["lx"], y=p["ly"], w=3, h=3, filled=1, joined=false, contents = function() des.door({ state=shopdoorstate(), wall=p["lwall"] }) end }); - des.room({ type=rtype, x=p["rx"], y=p["ry"], w=3, h=3, filled=1, joined=0, + des.room({ type=rtype, x=p["rx"], y=p["ry"], w=3, h=3, filled=1, joined=false, contents = function() des.door({ state=shopdoorstate(), wall=p["rwall"] }) end diff --git a/doc/lua.adoc b/doc/lua.adoc index 5a8ef3c78..564205d02 100644 --- a/doc/lua.adoc +++ b/doc/lua.adoc @@ -368,7 +368,7 @@ Initialize the map with a random generator of a certain type. Example: des.level_init({ style = "solidfill", fg = " " }); - des.level_init({ style = "mines", fg = ".", bg = "}", smoothed=1, joined=1, lit=0 }) + des.level_init({ style = "mines", fg = ".", bg = "}", smoothed=true, joined=true, lit=0 }) des.level_init({ style = "maze", corrwid = 3, wallthick = 1, deadends = false }); === levregion @@ -553,7 +553,7 @@ fields: | yalign | Vertical alignment on a rough 3x3 grid. Default is "random". | lit | Is the room lit or unlit? Defaults to -1 (random). | filled | Is the room filled as per the room type. Defaults to 1 (filled). -| joined | Is the room joined to the rest of the level with corridors? Default is 1 (joined). +| joined | Is the room joined to the rest of the level with corridors? Default is true. | contents | A function called with one parameter, a table with "width" and "height", the room width and height, excluding the walls. All coordinates in the function will be relative to the room. |=== diff --git a/include/mkroom.h b/include/mkroom.h index 07d2318aa..8f184ab67 100644 --- a/include/mkroom.h +++ b/include/mkroom.h @@ -14,7 +14,7 @@ struct mkroom { schar orig_rtype; /* same as rtype, but not zeroed later */ schar rlit; /* is the room lit ? */ schar needfill; /* sp_lev: does the room need filling? */ - schar needjoining; /* sp_lev */ + boolean needjoining; /* sp_lev: should the room connect to others? */ schar doorct; /* door count */ schar fdoor; /* index for the first door of the room */ schar nsubrooms; /* number of subrooms */ diff --git a/include/sp_lev.h b/include/sp_lev.h index 3121d543c..b27adb874 100644 --- a/include/sp_lev.h +++ b/include/sp_lev.h @@ -185,7 +185,8 @@ typedef struct _room { Str_or_Len parent; xchar x, y, w, h; xchar xalign, yalign; - xchar rtype, chance, rlit, needfill, joined; + xchar rtype, chance, rlit, needfill; + boolean joined; } room; struct mapfragment { diff --git a/src/mklev.c b/src/mklev.c index bfba3e0ce..dde1b8165 100644 --- a/src/mklev.c +++ b/src/mklev.c @@ -65,7 +65,7 @@ mkroom_cmp(const genericptr vx, const genericptr vy) } /* Return TRUE if a door placed at (x, y) which otherwise passes okdoor() - * checks would be connecting into an area that was declared as joined = 0. + * checks would be connecting into an area that was declared as joined = false. * Checking for this in finddpos() enables us to have rooms with sub-areas * (such as shops) that will never randomly generate unwanted doors in order * to connect them up to other areas. diff --git a/src/sp_lev.c b/src/sp_lev.c index 58026e76e..efbc5d339 100755 --- a/src/sp_lev.c +++ b/src/sp_lev.c @@ -3480,7 +3480,7 @@ lspo_level_flags(lua_State* L) } /* level_init({ style = "solidfill", fg = " " }); */ -/* level_init({ style = "mines", fg = ".", bg = "}", smoothed=1, joined=1, lit=0 }) */ +/* level_init({ style = "mines", fg = ".", bg = "}", smoothed=true, joined=true, lit=0 }) */ int lspo_level_init(lua_State* L) { @@ -3694,7 +3694,7 @@ lspo_room(lua_State* L) tmproom.rlit = get_table_int_opt(L, "lit", -1); /* theme rooms default to unfilled */ tmproom.needfill = get_table_int_opt(L, "filled", g.in_mk_themerooms ? 0 : 1); - tmproom.joined = get_table_int_opt(L, "joined", 1); + tmproom.joined = get_table_boolean_opt(L, "joined", TRUE); if (!g.coder->failed_room[g.coder->n_subroom - 1]) { tmpcr = build_room(&tmproom, g.coder->croom); @@ -5430,7 +5430,7 @@ lspo_region(lua_State* L) * "lvflags_only" ==> filled=2, probably in a get_table_needfill_opt */ needfill = get_table_int_opt(L, "filled", 0); irregular = get_table_boolean_opt(L, "irregular", 0); - joined = get_table_boolean_opt(L, "joined", 1); + joined = get_table_boolean_opt(L, "joined", TRUE); do_arrival_room = get_table_boolean_opt(L, "arrival_room", 0); rtype = get_table_roomtype_opt(L, "type", OROOM); rlit = get_table_int_opt(L, "lit", -1);