trunk only: preserving context (sys files)
Pat Rankin wrote: > collect them all into some new struct and > save that separately rather than jamming more non-option stuff > into struct flags. This patch: - collects all context/tracking related fields from flags into a new structure called "context." It also adds the following to the new structure: - stethoscope turn support - victual support - tin support
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@@ -860,8 +860,8 @@ DECL_H = $(INCL)\quest.h $(INCL)\spell.h $(INCL)\color.h \
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CONFIG_H = $(INCL)\config1.h $(INCL)\tradstdc.h $(INCL)\coord.h $(PCCONF_H) \
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$(INCL)\config.h
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HACK_H = $(CONFIG_H) $(INCL)\dungeon.h $(INCL)\align.h $(INCL)\monsym.h \
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$(INCL)\mkroom.h $(INCL)\objclass.h $(DECL_H) \
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HACK_H = $(CONFIG_H) $(INCL)\context.h $(INCL)\dungeon.h $(INCL)\align.h \
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$(INCL)\monsym.h $(INCL)\mkroom.h $(INCL)\objclass.h $(DECL_H) \
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$(INCL)\timeout.h $(INCL)\trap.h $(INCL)\flag.h $(INCL)\rm.h \
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$(INCL)\vision.h $(INCL)\mondata.h $(INCL)\wintype.h \
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$(INCL)\engrave.h $(INCL)\rect.h $(EXTERN_H) \
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@@ -361,13 +361,13 @@ CONFIG_H = $(GLOBAL_H) $(INCL)/tradstdc.h $(INCL)/config1.h \
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DECL_H = $(YOU_H) $(INCL)/spell.h $(INCL)/color.h \
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$(INCL)/obj.h $(INCL)/onames.h $(INCL)/pm.h \
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$(INCL)/decl.h
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GLOBAL_H = $(PCCONF_H) $(INCL)/coord.h $(INCL)/global.h
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HACK_H = $(CONFIG_H) $(DUNGEON_H) $(DECL_H) \
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$(DISPLAY_H) $(INCL)/monsym.h $(INCL)/mkroom.h \
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$(INCL)/objclass.h $(INCL)/trap.h $(INCL)/flag.h \
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$(RM_H) $(INCL)/vision.h $(INCL)/wintype.h \
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$(INCL)/engrave.h $(INCL)/rect.h \
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$(INCL)/trampoli.h $(INCL)/hack.h $(REGION_H)
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GLOBAL_H = $(PCCONF_H) $(INCL)/coord.h $(INCL)/global.h
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HACK_H = $(CONFIG_H) $(INCL)/context.h $(DUNGEON_H) \
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$(DECL_H) $(DISPLAY_H) $(INCL)/monsym.h \
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$(INCL)/mkroom.h $(INCL)/objclass.h $(INCL)/trap.h \
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$(INCL)/flag.h $(RM_H) $(INCL)/vision.h \
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$(INCL)/wintype.h $(INCL)/engrave.h $(INCL)/rect.h \
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$(INCL)/trampoli.h $(INCL)/hack.h $(REGION_H)
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DLB_H = $(INCL)/dlb.h
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ifeq ($(SUPPRESS_GRAPHICS),Y)
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@@ -264,7 +264,7 @@ DECL_H = $(YOU_H) $(INCL)\spell.h $(INCL)\color.h \
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$(INCL)\obj.h $(INCL)\onames.h $(INCL)\pm.h \
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$(INCL)\decl.h
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GLOBAL_H = $(PCCONF_H) $(INCL)\coord.h $(INCL)\global.h
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HACK_H = $(CONFIG_H) $(DUNGEON_H) $(DECL_H) \
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HACK_H = $(CONFIG_H) $(INCL)\context.h $(DUNGEON_H) $(DECL_H) \
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$(DISPLAY_H) $(INCL)\monsym.h $(INCL)\mkroom.h \
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$(INCL)\objclass.h $(INCL)\trap.h $(INCL)\flag.h \
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$(RM_H) $(INCL)\vision.h $(INCL)\wintype.h \
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