B01005 - infinite objects from traps
Added a random factor to arrow, dart and rock traps so they'll eventually stop producing new objects. Also fixed a bug in mklev that set the trap "once" flag even for traps where it wasn't currently appropriate.
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@@ -30,6 +30,7 @@ clean up funny lighting on the healer locate level
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allow all tame monsters that eat to consider food thrown to them
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the screen display wasn't always up to date after map topology changes
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jumping over a sokobon pit would result in the player next to, not in, the pit
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don't let arrow, rock or dart traps provide an infinite number of objects
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Platform- and/or Interface-Specific Fixes
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