From 190cbfa2b7315cb182013c22ae899c07548f2bd1 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Mon, 6 Apr 2026 11:50:18 +0300 Subject: [PATCH] Fix segfault when binding keys in-game --- src/cmd.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/cmd.c b/src/cmd.c index 8b34060b6..8457f8b14 100644 --- a/src/cmd.c +++ b/src/cmd.c @@ -2297,7 +2297,6 @@ handler_rebind_keys_add(boolean keyfirst) char buf2[QBUFSZ]; uchar key = '\0'; int clr = NO_COLOR; - struct Cmd_bind *bind; if (keyfirst) { pline("Bind which key? "); @@ -2312,8 +2311,9 @@ handler_rebind_keys_add(boolean keyfirst) any = cg.zeroany; if (key) { - bind = cmdbind_get(key); - if (bind) { + struct Cmd_bind *bind = cmdbind_get(key); + + if (bind && bind->cmd) { Sprintf(buf, "Key '%s' is currently bound to \"%s\".", key2txt(key, buf2), bind->cmd->ef_txt); } else {