feedback for monsters' health
For farlook description of a monster, and for "killed by monster" when game ends, include an indication of the monster's health: uninjured full health barely wounded 95%+ health slightly wounded 80%+ wounded 20%..80% heavily wounded 20%- nearly deceased 5%-, or 1HP for really weak monsters These descriptions and the criteria for choosing which one will probably need some tuning. Messages referring to the monster, including combat, do not include the extra verbosity.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.399 $ $NHDT-Date: 1608673688 2020/12/22 21:48:08 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.400 $ $NHDT-Date: 1608749030 2020/12/23 18:43:50 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -686,6 +686,9 @@ assign default key binding for <del> or <delete> to execute #terrain
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assign M-X to #exploremode
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make #herecmdmenu and #therecmdmenu autocomplete
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add 'sortdiscoveries' option to control output of '\' and '`' commands
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include an indication of monsters' health during farlook feedback (including
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/M and autodescribe); also include it in death reason when killed by
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a monster: "killed by {an uninjured newt,a heavily injured mumak}"
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Platform- and/or Interface-Specific New Features
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