jetison old warning code
Get rid of most of the vestiges of the old warning code that was replaced over 7 years ago. I left the list of colors which were used for warning flashes.
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@@ -89,23 +89,6 @@ dochugw(mtmp)
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register int x = mtmp->mx, y = mtmp->my;
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boolean already_saw_mon = !occupation ? 0 : canspotmon(mtmp);
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int rd = dochug(mtmp);
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#if 0
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/* part of the original warning code which was replaced in 3.3.1 */
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int dd;
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if(Warning && !rd && !mtmp->mpeaceful &&
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(dd = distu(mtmp->mx,mtmp->my)) < distu(x,y) &&
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dd < 100 && !canseemon(mtmp)) {
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/* Note: this assumes we only want to warn against the monster to
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* which the weapon does extra damage, as there is no "monster
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* which the weapon warns against" field.
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*/
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if (spec_ability(uwep, SPFX_WARN) && spec_dbon(uwep, mtmp, 1))
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warnlevel = 100;
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else if ((int) (mtmp->m_lev / 4) > warnlevel)
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warnlevel = (mtmp->m_lev / 4);
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}
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#endif /* 0 */
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/* a similar check is in monster_nearby() in hack.c */
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/* check whether hero notices monster and stops current activity */
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