diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 1a8aa51db..c401de597 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -995,6 +995,7 @@ pyrolisks get a mundane bite attack chances of random item being an artifact depends on already existing artifacts monsters can zap wands of teleportation at hero piranhas devour corpses +turn on menucolors boolean automatically if any menucolors are defined Fixes to 3.7.0-x Problems that Were Exposed Via git Repository diff --git a/src/options.c b/src/options.c index 36eb69f5f..f6a7aed5c 100644 --- a/src/options.c +++ b/src/options.c @@ -5517,11 +5517,6 @@ handler_menu_colors(void) if (iflags.perm_invent) update_inventory(); - /* menu colors aren't being used yet; if any MENUCOLOR rules are - defined, remind player how to activate them */ - } else if (nmc > 0) { - pline( - "To have menu colors become active, toggle 'menucolors' option to True."); } return optn_ok; @@ -7252,6 +7247,7 @@ add_menu_coloring_parsed(const char *str, int c, int a) tmp->color = c; tmp->attr = a; g.menu_colorings = tmp; + iflags.use_menu_color = TRUE; return TRUE; }