R772.2 - potions of acid in pools
- mixing potions of acid and water result in an explosion, so water_damage should cause a potion of acid to explode as well
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@@ -70,6 +70,7 @@ ATR_BOLD on spell menu header
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travel command should restrict its shortest paths to areas of the map the
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hero knows about or might reasonably guess
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non-altar prayer should limit god action, not maximize it
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potions of acid explode, not dilute, so make water_damage behave this way
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Platform- and/or Interface-Specific Fixes
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