R772.2 - potions of acid in pools

- mixing potions of acid and water result in an explosion, so water_damage
should cause a potion of acid to explode as well
This commit is contained in:
cohrs
2002-04-14 06:09:00 +00:00
parent d3135ffe1c
commit 1a5f501758
2 changed files with 11 additions and 2 deletions
+1
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@@ -70,6 +70,7 @@ ATR_BOLD on spell menu header
travel command should restrict its shortest paths to areas of the map the
hero knows about or might reasonably guess
non-altar prayer should limit god action, not maximize it
potions of acid explode, not dilute, so make water_damage behave this way
Platform- and/or Interface-Specific Fixes