github PR #259 - paranoid_confirmation:trap
Fairly old pull request from copperwater: add new paranoid_confirm setting 'trap'. The old commit suffered from bit rot and merging needed too much fixing up despite there not being many bands of change in the commit's diffs. I ultimately redid it from scratch, although the two biggest chunks of code started with copy+paste of the pull request's commit. It operates like paranoid:pray. Setting paranoid:trap adds a new "Really step into <trap>?" y/n prompt when attempting to move into/onto a known trap, even if an object covers it on the map. Setting both 'paranoid:Confirm trap' turns that into a yes/no prompt. (Adding 'Confirm' affects other paranoid confirmations; in addition to requiring yes<return> rather than just y to accept, it also forces no<return> to reject.) However, moving into a known trap that is considered to be harmless behaves as if no trap was present. Some of the trap classification might be out of date; several types of traps have undergone changes since implementation of the original pull request, notably anti-magic field. When the hero is hallucinating, all known traps are considered harmful since the map no longer reliably describes them. Preceding a movement command with the 'm' prefix also behaves as if no trap was present, bypassing confirmation for that move, similar to how paranoid:swim currently behaves. Being stunned or confused also behaves as if no trap was present, taking priority over hallucination. This updates the documentation. Supersedes #259 Closes #259
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@@ -1234,6 +1234,8 @@ if Magicbane cancelled a shapeshifter, forcing it to 'unshift', subsequent
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a pet that was poison resistant but not stoning resistant would eat Medusa's
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corpse and be turned to stone
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ring of hunger prevents choking on your food
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paranoid_confirm:pray can be changed to require yes/no response instead of y/n
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by also setting paranoid_confirm:Confirm
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -2171,6 +2173,9 @@ reading a blessed scroll of light has a chance to improve bless/curse state
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added a chronicle of major events, and optional live logging of those
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paranoid_confirm:swim to prevent accidental dunking into dangerous liquids;
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joins paranoid_confirm:pray as the default setting
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paranoid_confirm:trap to confirm entering a known trap unless it is harmless;
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like revised paranoid_confirm:pray, requires y/n response; add
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paranoid_confirm:Confirm to require yes/no instead
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paranoid_confirm:Autoall to confirm picking 'A' in menustyle:Full filter menu
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looking at a monster will indicate whether it is asleep, and waking up a
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monster yields a message
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