From 1a72729895d55cc191ef17adef8aec6d4bfa0549 Mon Sep 17 00:00:00 2001 From: arromdee Date: Mon, 4 Feb 2002 04:01:47 +0000 Subject: [PATCH] artifact.c comment --- src/artifact.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/artifact.c b/src/artifact.c index e867cc10b..ef161fd2d 100644 --- a/src/artifact.c +++ b/src/artifact.c @@ -26,7 +26,7 @@ STATIC_DCL int FDECL(arti_invoke, (struct obj*)); /* The amount added to the victim's total hit points to insure that the victim will be killed even after damage bonus/penalty adjustments. Most such penalties are small, and 200 is plenty; the exception is - half physical damage. 3.3.2 and previous versions tried to use a very + half physical damage. 3.3.1 and previous versions tried to use a very large number to account for this case; now, we just compute the fatal damage by adding it to 2 times the total hit points instead of 1 time. Note: this will still break if they have more than about half the number