monster weapon sanity check
In the context of sanity checking, an extra pass though the inventory of every monster wielding a weapon is completely negligible, but it is trivial to avoid so take it out.
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13
src/mon.c
13
src/mon.c
@@ -233,19 +233,6 @@ sanity_check_single_mon(
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mtmp->m_id, distu(mtmp->mx, mtmp->my));
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#endif
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}
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if (MON_WEP(mtmp)) { /* mtmp->mw */
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struct obj *o;
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for (o = mtmp->minvent; o; o = o->nobj)
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if (o == MON_WEP(mtmp))
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break;
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if (!o) {
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o = MON_WEP(mtmp);
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impossible("monst (%s: %u) wielding %s (%u) not in inventory",
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pmname(mtmp->data, Mgender(mtmp)), mtmp->m_id,
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safe_typename(o->otyp), o->o_id);
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}
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}
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}
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void
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