Merge branch 'NetHack-3.6.2'

This commit is contained in:
nhmall
2018-11-20 22:50:52 -05:00
85 changed files with 11384 additions and 307 deletions

1
sys/unix/.gitignore vendored Normal file
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@@ -0,0 +1 @@
XCodeLocal.xcconfig

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@@ -146,6 +146,15 @@ SYSOBJ = ioctl.o unixmain.o unixtty.o unixunix.o unixres.o
#LINK = gcc
#LFLAGS = -Xlinker -soname=_APP_
# Compile with PDCurses installed in a separate directory that doesn't
# conflict with the system curses/ncurses library
#CFLAGS = -O -I../include -I/usr/local/include/pdcurses
# Same as above, but for XCurses
#CFLAGS = -O -DXCURSES -I../include -I/usr/local/include/pdcurses
# Compile against system curses library, such as ncurses
#CFLAGS = -O -I../include
# Only used for the Gnome interface.
# When including the Gnome interface, you need to include gnome specific
# directories. The ones given below is the usual spot for linux systems.
@@ -190,6 +199,14 @@ WINTTYSRC = ../win/tty/getline.c ../win/tty/termcap.c ../win/tty/topl.c \
../win/tty/wintty.c
WINTTYOBJ = getline.o termcap.o topl.o wintty.o
#
# Files for curses interface
WINCURSESSRC = ../win/curses/cursmain.c ../win/curses/curswins.c \
../win/curses/cursmisc.c ../win/curses/cursdial.c \
../win/curses/cursstat.c ../win/curses/cursinit.c \
../win/curses/cursmesg.c ../win/curses/cursinvt.c
WINCURSESOBJ = cursmain.o curswins.o cursmisc.o cursdial.o cursstat.o \
cursinit.o cursmesg.o cursinvt.o
#
# files for an X11 port
# (tile.c is a generated source file)
WINX11SRC = ../win/X11/Window.c ../win/X11/dialogs.c ../win/X11/winX.c \
@@ -243,12 +260,15 @@ WINBEOBJ =
#WINBESRC = ../win/BeOS/winbe.cpp ../win/BeOS/NHWindow.cpp \
# ../win/BeOS/NHMenuWindow.cpp ../win/BeOS/NHMapWindow.cpp tile.c
#WINBEOBJ = winbe.o NHWindow.o NHMenuWindow.o NHMapWindow.o tile.o
#
#
#WINSRC = $(WINTTYSRC)
#WINOBJ = $(WINTTYOBJ)
#
# Curses - Karl Garrison, Tangles
#WINSRC = $(WINCURSESSRC)
#WINOBJ = $(WINCURSESOBJ)
#
# on some systems the termcap library is in -ltermcap or -lcurses
# on 386 Xenix, the -ltermlib tputs() seems not to work; use -lcurses instead
# Sysatt uses shared library in lieu of this option
@@ -272,6 +292,7 @@ WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
# WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -lm
# WINX11LIB = -lXaw -lXmu -lXpm -lXext -lXt -lX11 -lSM -lICE -lm # BSD/OS 2.0
#
#
# libraries for Qt 3
WINQTLIB = -L$(QTDIR)/lib -lqt
#
@@ -292,9 +313,20 @@ WINGEMLIB = -le_gem -lgem
#
# libraries for BeOS
WINBELIB = -lbe
#
# libraries for curses port
# link with ncurses
WINCURSESLIB = -lncurses
# link with pdcurses for SDL, installed in a separate directory
#WINCURSESLIB = -L/usr/local/lib/pdcurses -lpdcurses -lSDL
# same as above, for XCurses
#WINCURSESLIB = -L/usr/local/lib/pdcurses -lXCurses -lXawM -lXmu -lXext -lXt -lX11
#
#WINLIB = $(WINTTYLIB)
#
# For Curses
#WINLIB = $(WINCURSESLIB)
#
# any other strange libraries your system needs (for Sysunix only -- the more
# specialized targets should already be right)
#
@@ -743,6 +775,29 @@ topl.o: ../win/tty/topl.c $(HACK_H) ../include/tcap.h
$(CC) $(CFLAGS) -c ../win/tty/topl.c
wintty.o: ../win/tty/wintty.c $(HACK_H) ../include/dlb.h ../include/tcap.h
$(CC) $(CFLAGS) -c ../win/tty/wintty.c
cursmain.o: ../win/curses/cursmain.c $(HACK_H) ../include/wincurs.h
$(CC) $(CFLAGS) -c ../win/curses/cursmain.c
curswins.o: ../win/curses/curswins.c $(HACK_H) ../include/func_tab.h \
../include/wincurs.h ../win/curses/curswins.h
$(CC) $(CFLAGS) -c ../win/curses/curswins.c
cursmisc.o: ../win/curses/cursmisc.c $(HACK_H) ../include/wincurs.h \
../win/curses/cursmisc.h
$(CC) $(CFLAGS) -c ../win/curses/cursmisc.c
cursdial.o: ../win/curses/cursdial.c $(HACK_H) ../include/func_tab.h \
../include/wincurs.h ../win/curses/cursdial.h
$(CC) $(CFLAGS) -c ../win/curses/cursdial.c
cursstat.o: ../win/curses/cursstat.c $(HACK_H) ../include/wincurs.h \
../win/curses/cursstat.h
$(CC) $(CFLAGS) -c ../win/curses/cursstat.c
cursinit.o: ../win/curses/cursinit.c $(HACK_H) ../include/wincurs.h \
../win/curses/cursinit.h
$(CC) $(CFLAGS) -c ../win/curses/cursinit.c
cursinvt.o: ../win/curses/cursinvt.c $(HACK_H) ../include/wincurs.h \
../win/curses/cursinvt.h
$(CC) $(CFLAGS) -c ../win/curses/cursinvt.c
cursmesg.o: ../win/curses/cursmesg.c $(HACK_H) ../include/wincurs.h \
../win/curses/cursmesg.h
$(CC) $(CFLAGS) -c ../win/curses/cursmesg.c
Window.o: ../win/X11/Window.c ../include/xwindowp.h ../include/xwindow.h \
$(CONFIG_H) ../include/lint.h
$(CC) $(CFLAGS) -c ../win/X11/Window.c

34
sys/unix/NetHack.xcodeproj/.gitignore vendored Normal file
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@@ -0,0 +1,34 @@
# OS X temporary files that should never be committed
#
.DS_Store
.Trashes
*.swp
#*.lock
#
# NB: NIB/XIB files still exist even on Storyboard projects, so we want this...
*~.nib
#
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData"
DerivedData/
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build"
build/
# Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups)
#
#*.pbxuser
*.mode1v3
*.mode2v3
*.perspectivev3
# NB: also, whitelist the default ones, some projects need to use these
!default.pbxuser
!default.mode1v3
!default.mode2v3
!default.perspectivev3
####
# Xcode 4 - semi-personal settings
*.xccheckout
# throw away ALL personal settings (including custom schemes!
# - unless they are "shared")
# As per build/ and DerivedData/, this ought to have a trailing slash
xcuserdata/
#
*.moved-aside

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@@ -0,0 +1 @@
xcuserdata

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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:NetHack.xcodeproj">
</FileRef>
</Workspace>

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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict/>
</plist>

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@@ -0,0 +1,91 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1010"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3189577021A1FCC100FB2ABE"
BuildableName = "NetHack"
BlueprintName = "NetHack"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3189577021A1FCC100FB2ABE"
BuildableName = "NetHack"
BlueprintName = "NetHack"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3189577021A1FCC100FB2ABE"
BuildableName = "NetHack"
BlueprintName = "NetHack"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3189577021A1FCC100FB2ABE"
BuildableName = "NetHack"
BlueprintName = "NetHack"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@@ -0,0 +1,91 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1010"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3189577E21A1FDA400FB2ABE"
BuildableName = "makedefs"
BlueprintName = "makedefs"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3189577E21A1FDA400FB2ABE"
BuildableName = "makedefs"
BlueprintName = "makedefs"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3189577E21A1FDA400FB2ABE"
BuildableName = "makedefs"
BlueprintName = "makedefs"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3189577E21A1FDA400FB2ABE"
BuildableName = "makedefs"
BlueprintName = "makedefs"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@@ -0,0 +1,91 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1010"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "31B8A44921A26A4B0055BD01"
BuildableName = "recover"
BlueprintName = "recover"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "31B8A44921A26A4B0055BD01"
BuildableName = "recover"
BlueprintName = "recover"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "31B8A44921A26A4B0055BD01"
BuildableName = "recover"
BlueprintName = "recover"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "31B8A44921A26A4B0055BD01"
BuildableName = "recover"
BlueprintName = "recover"
ReferencedContainer = "container:NetHack.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

39
sys/unix/README.xcode Normal file
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@@ -0,0 +1,39 @@
This README provides the instructions for building the unofficial Mac
binaries using the Apple provided developer IDE named XCode.
Establish a developer team in XCode
===================================
Your first step should be to establish a developer team within XCode.
Launch XCode and open the preferences diaglog (XCode Menu->Preferences).
Select the "Accounts" tab. Add an account (usually this should just be
your apple ID accoung you used to setup the Mac). After adding the account,
select the account and then add a team (usually this will be just a
personal team for Mac Development).
Obtain your developer team identifier
=====================================
Your DEVELOPMENT_TEAM can be found by opening Keychain Access
(found by Finder->Applications->Utilities). Click on "My Certificates".
Look for your "Mac Developer" certificate. Right click on
the certificate to open a dialog that shows certificate details.
Look for "Organizational Unit" among the details. This ten digit value
is your development team identifier.
Create XCodeLocal.xcconfig file
===============================
Now you need to create the XCodeLocal.xcconfig file that will be used by
XCode to get your development team identifier. Create the file in
sys/unix and add a single line such as:
DEVELOPMENT_TEAM = XXXXXXXXXX
Where XXXXXXXXXX is replaced with your development team identifier.
Open the project and build
==========================
In XCode open the project file sys\unix\NetHack.xcodeproj, select
the product NetHack and build. The build results are placed in
~nethackdir.

38
sys/unix/XCode.xcconfig Normal file
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@@ -0,0 +1,38 @@
// XCodeConfig.xcconfig
// NetHack
//
// Created by Groot on 11/19/18.
// Copyright © 2018 Bart House. All rights reserved.
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
// PLEASE READ
//
// You must define the build configuration setting DEVELOPMENT_TEAM
// in order for the project to build successfully. This setting provides
// the identifier XCode needs in order to sign your builds.
//
// Your DEVELOPMENT_TEAM can be found by opening Keychain Access
// (found by Finder->Applications->Utilities). Click on "My Certificates".
// Look for your "Mac Developer" certificate. Right click on
// the certificate to open a dialog that shows certificate details.
// Look for "Organizational Unit" among the details. This ten digit value
// is your development team identifier.
//
// Once found, you now need to create a file named "XCodeLocal.xcconfig"
// in the same folder as "XCode.xcconfig". This file should contain at
// least one line that defines your DEVELOPMENT_TEAM. The line should have
// the form:
// DEVELOPMENT_TEAM = XXXXXXXXXX
//
// If you know what you are doing, it can also have other build settings
// you wish to override.
//
// This new file is ignored by git and should never be submitted to the
// repository. It is meant to be local to you machine only.
//
// Include locally provided config file that must define DEVELOPMENT_TEAM
#include? "XCodeLocal.xcconfig"

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@@ -27,14 +27,15 @@ CFLAGS+=-DTIMED_DELAY
CFLAGS+=-DHACKDIR=\"$(HACKDIR)\"
CFLAGS+=-DDUMPLOG
CFLAGS+=-DCONFIG_ERROR_SECURE=FALSE
CFLAGS+=-DCURSES_GRAPHICS
LINK=$(CC)
# Only needed for GLIBC stack trace:
LFLAGS=-rdynamic
WINSRC = $(WINTTYSRC)
WINOBJ = $(WINTTYOBJ)
WINLIB = $(WINTTYLIB)
WINSRC = $(WINTTYSRC) $(WINCURSESSRC)
WINOBJ = $(WINTTYOBJ) $(WINCURSESOBJ)
WINLIB = $(WINTTYLIB) $(WINCURSESLIB)
WINTTYLIB=-lcurses

View File

@@ -21,11 +21,13 @@
WANT_WIN_TTY=1
#WANT_WIN_X11=1
#WANT_WIN_QT=1
#WANT_WIN_CURSES=1
# 1a. What is the default window system?
WANT_DEFAULT=tty
#WANT_DEFAULT=x11
#WANT_DEFAULT=qt
#WANT_DEFAULT=curses
# 1b. If you set WANT_WIN_QT, you need to
# A) set QTDIR either here or in the environment to point to the Qt2 or Qt3
@@ -96,6 +98,13 @@ else # !WANT_WIN_TTY
CFLAGS += -DNOTTYGRAPHICS
endif # !WANT_WIN_TTY
ifdef WANT_WIN_CURSES
CFLAGS += -DCURSES_GRAPHICS
WINSRC += $(WINCURSESSRC)
WINOBJ += $(WINCURSESOBJ)
WINLIB += -lncurses
endif
ifdef WANT_WIN_X11
WINSRC += $(WINX11SRC)
WINOBJ += $(WINX11OBJ)