fix #H4388 - wishing conduct inconsistency
Make wishing for an artifact and not getting it because it already exists break never-wished-for-artifact conduct. The wish was made even if the result wasn't what the player wanted.
This commit is contained in:
@@ -296,6 +296,9 @@ don't give "you cannot pass through the bars" when travel is testing possible
|
||||
if blind and no gloves, using 'm<dir>' to move and then 'e' could be used to
|
||||
locate cockatrice corpse without fatal touching (by declining to eat)
|
||||
it's cannabilism for a were<foo> to eat a <foo> corpse
|
||||
conduct: wishing for an artifact and not getting it because it already exists
|
||||
counts as wishing for an artifact, just like when not getting it
|
||||
becuase of quest restrictions or too many artifacts in play does
|
||||
|
||||
|
||||
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user