Add some variation to minefill levels

Randomize the number of objects and monsters a little bit,
they're still roughly the same as before.
This commit is contained in:
Pasi Kallinen
2023-02-03 19:10:04 +02:00
parent d95e6adbdd
commit 1b5414c833
2 changed files with 16 additions and 14 deletions
+1
View File
@@ -1104,6 +1104,7 @@ give gremlin the property it stole, if possible
very rarely random items are generated eroded, erodeproof, or greased
Nazgul can see invisible
fix a case where punished iron ball yanked hero on top of a monster
slightly randomize amount of items and monsters in the mines
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository