Add some variation to minefill levels
Randomize the number of objects and monsters a little bit, they're still roughly the same as before.
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@@ -1104,6 +1104,7 @@ give gremlin the property it stole, if possible
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very rarely random items are generated eroded, erodeproof, or greased
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Nazgul can see invisible
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fix a case where punished iron ball yanked hero on top of a monster
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slightly randomize amount of items and monsters in the mines
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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