fix #K3231 - objects vs pits and holes
This got out of hand pretty quickly. can_reach_floor() had different criteria than trap activation. Objects dropped at a hole locations that don't fall through were treated as if they were at the bottom of an abyss, so couldn't be examined or picked up. This a bunch of changes; it is bound to introduce some new bugs.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.396 $ $NHDT-Date: 1608335163 2020/12/18 23:46:03 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.399 $ $NHDT-Date: 1608673688 2020/12/22 21:48:08 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -344,6 +344,7 @@ when protection from shape changers begins, force mimic out of concealment
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best possible armor class reduced from -127 to -99; worst from +127 to +99;
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charged or enchanted individual items also capped at +/- 99 (affects
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wizard mode wishing, negligible effect on normal play)
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fix several inconsistencies for objects at hole locations
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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