fix issue #1061 - dipping container into water
Issue reported by loggersviii: dipping a container into an uncursed potion of water mentions water getting into the container. That happens even when that type of potion hasn't been discovered yet. Make POT_WATER become discovered if this occurs. Doesn't apply when hallucinating where a random liquid is mentioned instead of water. Fixes #1061
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@@ -551,6 +551,8 @@ const struct instance_globals_m g_init_m = {
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UNDEFINED_VALUES, /* mapped_menu_op */
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/* region.c */
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0, /* max_regions */
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/* trap.c */
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FALSE, /* mentioned_water */
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TRUE, /* havestate*/
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IVMAGIC /* m_magic to validate that structure layout has been preserved */
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};
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