keylist help (? i) fixes
I was implementing a routine to show all the key bindings when I discovered that we already have one. This fixes a few small problems: 'n' prefix for number entry was missing for number_pad mode. Meta+<direction> for running in number_pad mode was missing too. ^A was present but being suppressed by lack of #define for obsolete #if REDO. And ^C was shown as ^c while all other ^ characters appear in upper case. Once ^A appeared as the line before it, the inconsistency stood out. I also changed the slightly verbose "Shift-<direction>" and "Ctrl-<direction>" entries below the direction grid to use plus instead of minus signs. Plus emphasizes that two things are combined so seems more intuitive. (I left "M-c" alone.)
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.379 $ $NHDT-Date: 1607461111 2020/12/08 20:58:31 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.380 $ $NHDT-Date: 1607471879 2020/12/08 23:57:59 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -320,6 +320,8 @@ when saving while punished or game ends while punished, handling for ball and
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chain might access freed memory with unpredictable consequences
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brown pudding monster hitting another monster with decay attack corroded armor
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instead of rotting it
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<?> -> <full key bindings> omitted 'n' prefix and M-digit for number_pad mode,
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and ^A/re-do was suppressed due lack of obsolete '#define REDO'
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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