itermonarr comments

Fix several typos/thinkos about 'itermonsiz' and remove an obsolete
remark about 'monarr'.
This commit is contained in:
PatR
2024-01-26 11:57:01 -08:00
parent 39fb072a92
commit 1bfde1eb6a

View File

@@ -4111,8 +4111,8 @@ static unsigned itermonsiz = 0; /* size in 'monst *' pointers */
void void
alloc_itermonarr(unsigned count) alloc_itermonarr(unsigned count)
{ {
/* if count is 0 or bigger than itemarrsiz or much smaller than /* if count is 0 or bigger than itermonsiz or much smaller than
itemarrsiz, release itermonarr (add reset itermarrsiz to 0) */ itermonsiz, release itermonarr (add reset itermonsiz to 0) */
if (!count || count > itermonsiz || count + 40 < itermonsiz) { if (!count || count > itermonsiz || count + 40 < itermonsiz) {
if (itermonarr) if (itermonarr)
free((genericptr_t) itermonarr), itermonarr = NULL; free((genericptr_t) itermonarr), itermonarr = NULL;
@@ -4133,7 +4133,7 @@ alloc_itermonarr(unsigned count)
/* Iterate all monsters on the level, even dead or off-map ones, calling /* Iterate all monsters on the level, even dead or off-map ones, calling
bfunc() for each monster. If bfunc() returns TRUE, stop iterating. bfunc() for each monster. If bfunc() returns TRUE, stop iterating.
If the game ends during the call to bfunc(), then freedynamicdata() If the game ends during the call to bfunc(), then freedynamicdata()
will need to free 'monarr' for us so we make a copy of it in struct g. will free 'itermonarr'.
Safe for list deletions and insertions, and guarantees calling bfunc() Safe for list deletions and insertions, and guarantees calling bfunc()
once per monster in fmon unless it returns TRUE (or game ends). */ once per monster in fmon unless it returns TRUE (or game ends). */