tin consumption edge cases
If eating a tin killed the hero (choked, turned to stone, poly'd into a new man with new Xp too low to survive) and bones were saved, the tin remained intact in them. When hero who is poly'd into metallivore form eats a tin, give a little extra nutrition for the tin itself. Also, eat it immediately by skipping the "It smells like <creature>" message and "Eat it? [yn]" prompt. (The message while eating it also reports <creature>, so skipping the 'smells' one doesn't end up hiding anything.)
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@@ -1476,6 +1476,11 @@ a pet with the hides-under attribute could "move reluctantly over" a cursed
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prevent monster generation in the sokoban trap hallway
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change MSGHANDLER from compile-time to sysconf option
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allow changing extended command autocompletions via #optionsfull
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if eating a tin's contents caused the hero to choke to death or turn to stone,
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resulting bones would contain the tin still intact
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when hero who is poly'd into metallivore form eats a tin, bypass "smells like
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<monster>" feedback and the "Eat it?" prompt; just eat the contents
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along with the tin without asking
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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