From 1c5cf5382b4a1ae4bf23920d66172052042545d2 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Tue, 17 Mar 2026 17:29:43 +0200 Subject: [PATCH] Hellfill variance --- dat/hellfill.lua | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/dat/hellfill.lua b/dat/hellfill.lua index 00175ffd3..3a9b4ed9f 100644 --- a/dat/hellfill.lua +++ b/dat/hellfill.lua @@ -413,14 +413,16 @@ hells = { -- 7: open cavern, "mines" with more space function () + -- walls are either stone or lava + local wter = percent(50) and " " or "L"; des.level_init({ style = "solidfill", fg = " ", lit = 0 }); des.level_flags("mazelevel", "noflip"); - des.level_init({ style="mines", fg=".", smoothed=true ,joined=true, lit=0 }); + des.level_init({ style="mines", fg=".", bg = wter, smoothed=true ,joined=true, lit=0 }); local sel = selection.match("."):grow(); - des.terrain({ selection = sel, typ = "." }); + des.terrain({ selection = sel, typ = ".", lit = 0 }); local border = selection.rect(0,0, 78, 20); - des.terrain({ selection = border, typ = " " }); + des.terrain({ selection = border, typ = wter, lit = 0 }); des.wallify(); end,