context to g.context
This commit is contained in:
@@ -178,7 +178,7 @@ register int exper, rexp;
|
||||
|| flags.showscore
|
||||
#endif
|
||||
)
|
||||
context.botl = 1;
|
||||
g.context.botl = 1;
|
||||
if (u.urexp >= (Role_if(PM_WIZARD) ? 1000 : 2000))
|
||||
flags.beginner = 0;
|
||||
}
|
||||
@@ -243,7 +243,7 @@ const char *drainer; /* cause of death, if drain should be fatal */
|
||||
rehumanize();
|
||||
}
|
||||
|
||||
context.botl = 1;
|
||||
g.context.botl = 1;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -303,7 +303,7 @@ boolean incr; /* true iff via incremental experience growth */
|
||||
adjabil(u.ulevel - 1, u.ulevel); /* give new intrinsics */
|
||||
reset_rndmonst(NON_PM); /* new monster selection */
|
||||
}
|
||||
context.botl = 1;
|
||||
g.context.botl = 1;
|
||||
}
|
||||
|
||||
/* compute a random amount of experience points suitable for the hero's
|
||||
|
||||
Reference in New Issue
Block a user