context to g.context
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@@ -354,7 +354,7 @@ boolean force; /* Quietly force this animal */
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u.usteed = mtmp;
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remove_monster(mtmp->mx, mtmp->my);
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teleds(mtmp->mx, mtmp->my, TRUE);
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context.botl = TRUE;
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g.context.botl = TRUE;
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return TRUE;
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}
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@@ -676,11 +676,11 @@ int reason; /* Player was thrown off etc. */
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g.in_steed_dismounting = TRUE;
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(void) float_down(0L, W_SADDLE);
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g.in_steed_dismounting = FALSE;
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context.botl = TRUE;
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g.context.botl = TRUE;
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(void) encumber_msg();
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g.vision_full_recalc = 1;
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} else
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context.botl = TRUE;
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g.context.botl = TRUE;
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/* polearms behave differently when not mounted */
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if (uwep && is_pole(uwep))
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g.unweapon = TRUE;
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