context to g.context
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@@ -153,8 +153,8 @@ struct monst *grd;
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{
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/* either guard is dead or will now be treated as if so;
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monster traversal loops should skip it */
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if (grd == context.polearm.hitmon)
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context.polearm.hitmon = 0;
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if (grd == g.context.polearm.hitmon)
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g.context.polearm.hitmon = 0;
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if (grd->mx) {
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remove_monster(grd->mx, grd->my);
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newsym(grd->mx, grd->my);
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