Tossed upwards objects got two times half physical damage reduction
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@@ -1071,7 +1071,7 @@ boolean hitsroof;
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}
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hitfloor(obj, TRUE);
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g.thrownobj = 0;
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losehp(Maybe_Half_Phys(dmg), "falling object", KILLED_BY_AN);
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losehp(dmg, "falling object", KILLED_BY_AN);
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}
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return TRUE;
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}
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