pmnames follow-up

replace references to "aligned priest" in several lua files with "aligned cleric"

also accept "aligned priest" during ^G parsing
This commit is contained in:
nhmall
2020-12-30 18:57:24 -05:00
parent d38a5fedd0
commit 1cf9d0323a
5 changed files with 45 additions and 43 deletions

View File

@@ -104,26 +104,26 @@ des.non_diggable(selection.area(00,00,74,19))
des.non_passwall(selection.area(00,00,74,19))
-- Moloch's horde
-- West round room
des.monster({ id = "aligned priest",x=18,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned priest",x=19,y=08,align="noalign", peaceful=0 })
des.monster({ id = "aligned priest",x=19,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned priest",x=19,y=10,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=18,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=19,y=08,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=19,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=19,y=10,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=20,y=09,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=20,y=10,align="noalign", peaceful=0 })
des.monster({ id = "Pestilence", coord = { place:rndcoord(1) }, peaceful=0 })
-- South-central round room
des.monster({ id = "aligned priest",x=36,y=12,align="noalign", peaceful=0 })
des.monster({ id = "aligned priest",x=37,y=12,align="noalign", peaceful=0 })
des.monster({ id = "aligned priest",x=38,y=12,align="noalign", peaceful=0 })
des.monster({ id = "aligned priest",x=36,y=13,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=36,y=12,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=37,y=12,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=38,y=12,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=36,y=13,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=38,y=13,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=37,y=13,align="noalign", peaceful=0 })
des.monster({ id = "Death", coord = { place:rndcoord(1) }, peaceful=0 })
-- East round room
des.monster({ id = "aligned priest",x=56,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned priest",x=55,y=08,align="noalign", peaceful=0 })
des.monster({ id = "aligned priest",x=55,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned priest",x=55,y=10,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=56,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=55,y=08,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=55,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=55,y=10,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=54,y=09,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=54,y=10,align="noalign", peaceful=0 })
des.monster({ id = "Famine", coord = { place:rndcoord(1) }, peaceful=0 })
@@ -136,12 +136,12 @@ des.monster({ id = "Famine", coord = { place:rndcoord(1) }, peaceful=0 })
-- but a place holder.
--
-- West court
des.monster({ id = "aligned priest",x=12,y=07,align="chaos", peaceful=0 })
des.monster({ id = "aligned priest",x=13,y=07,align="chaos",peaceful=1 })
des.monster({ id = "aligned priest",x=14,y=07,align="law", peaceful=0 })
des.monster({ id = "aligned priest",x=12,y=11,align="law",peaceful=1 })
des.monster({ id = "aligned priest",x=13,y=11,align="neutral", peaceful=0 })
des.monster({ id = "aligned priest",x=14,y=11,align="neutral",peaceful=1 })
des.monster({ id = "aligned cleric",x=12,y=07,align="chaos", peaceful=0 })
des.monster({ id = "aligned cleric",x=13,y=07,align="chaos",peaceful=1 })
des.monster({ id = "aligned cleric",x=14,y=07,align="law", peaceful=0 })
des.monster({ id = "aligned cleric",x=12,y=11,align="law",peaceful=1 })
des.monster({ id = "aligned cleric",x=13,y=11,align="neutral", peaceful=0 })
des.monster({ id = "aligned cleric",x=14,y=11,align="neutral",peaceful=1 })
des.monster({ id = "Angel",x=11,y=05,align="chaos", peaceful=0 })
des.monster({ id = "Angel",x=12,y=05,align="chaos",peaceful=1 })
des.monster({ id = "Angel",x=13,y=05,align="law", peaceful=0 })
@@ -149,12 +149,12 @@ des.monster({ id = "Angel",x=11,y=13,align="law",peaceful=1 })
des.monster({ id = "Angel",x=12,y=13,align="neutral", peaceful=0 })
des.monster({ id = "Angel",x=13,y=13,align="neutral",peaceful=1 })
-- Central court
des.monster({ id = "aligned priest",x=32,y=09,align="chaos", peaceful=0 })
des.monster({ id = "aligned priest",x=33,y=09,align="chaos",peaceful=1 })
des.monster({ id = "aligned priest",x=34,y=09,align="law", peaceful=0 })
des.monster({ id = "aligned priest",x=40,y=09,align="law",peaceful=1 })
des.monster({ id = "aligned priest",x=41,y=09,align="neutral", peaceful=0 })
des.monster({ id = "aligned priest",x=42,y=09,align="neutral",peaceful=1 })
des.monster({ id = "aligned cleric",x=32,y=09,align="chaos", peaceful=0 })
des.monster({ id = "aligned cleric",x=33,y=09,align="chaos",peaceful=1 })
des.monster({ id = "aligned cleric",x=34,y=09,align="law", peaceful=0 })
des.monster({ id = "aligned cleric",x=40,y=09,align="law",peaceful=1 })
des.monster({ id = "aligned cleric",x=41,y=09,align="neutral", peaceful=0 })
des.monster({ id = "aligned cleric",x=42,y=09,align="neutral",peaceful=1 })
des.monster({ id = "Angel",x=31,y=08,align="chaos", peaceful=0 })
des.monster({ id = "Angel",x=32,y=08,align="chaos",peaceful=1 })
des.monster({ id = "Angel",x=31,y=09,align="law", peaceful=0 })
@@ -162,12 +162,12 @@ des.monster({ id = "Angel",x=42,y=08,align="law",peaceful=1 })
des.monster({ id = "Angel",x=43,y=08,align="neutral", peaceful=0 })
des.monster({ id = "Angel",x=43,y=09,align="neutral",peaceful=1 })
-- East court
des.monster({ id = "aligned priest",x=60,y=07,align="chaos", peaceful=0 })
des.monster({ id = "aligned priest",x=61,y=07,align="chaos",peaceful=1 })
des.monster({ id = "aligned priest",x=62,y=07,align="law", peaceful=0 })
des.monster({ id = "aligned priest",x=60,y=11,align="law",peaceful=1 })
des.monster({ id = "aligned priest",x=61,y=11,align="neutral", peaceful=0 })
des.monster({ id = "aligned priest",x=62,y=11,align="neutral",peaceful=1 })
des.monster({ id = "aligned cleric",x=60,y=07,align="chaos", peaceful=0 })
des.monster({ id = "aligned cleric",x=61,y=07,align="chaos",peaceful=1 })
des.monster({ id = "aligned cleric",x=62,y=07,align="law", peaceful=0 })
des.monster({ id = "aligned cleric",x=60,y=11,align="law",peaceful=1 })
des.monster({ id = "aligned cleric",x=61,y=11,align="neutral", peaceful=0 })
des.monster({ id = "aligned cleric",x=62,y=11,align="neutral",peaceful=1 })
des.monster({ id = "Angel",x=61,y=05,align="chaos", peaceful=0 })
des.monster({ id = "Angel",x=62,y=05,align="chaos",peaceful=1 })
des.monster({ id = "Angel",x=63,y=05,align="law", peaceful=0 })