pmnames follow-up
replace references to "aligned priest" in several lua files with "aligned cleric" also accept "aligned priest" during ^G parsing
This commit is contained in:
+1
-1
@@ -33,7 +33,7 @@ des.region({ region={31,00, 39,13}, lit=0, type="morgue", filled=1 })
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des.region({ region={11,03, 29,10}, lit=1, type="temple", filled=1, irregular=1 })
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des.region({ region={11,03, 29,10}, lit=1, type="temple", filled=1, irregular=1 })
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-- The altar inside the temple
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-- The altar inside the temple
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des.altar({ x=20,y=07, align="noalign", type="shrine" })
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des.altar({ x=20,y=07, align="noalign", type="shrine" })
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des.monster({ id = "aligned priest", x=20, y=07, align="noalign", peaceful = 0 })
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des.monster({ id = "aligned cleric", x=20, y=07, align="noalign", peaceful = 0 })
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-- Doors
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-- Doors
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des.door("locked",10,06)
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des.door("locked",10,06)
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des.door("locked",10,07)
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des.door("locked",10,07)
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+30
-30
@@ -104,26 +104,26 @@ des.non_diggable(selection.area(00,00,74,19))
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des.non_passwall(selection.area(00,00,74,19))
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des.non_passwall(selection.area(00,00,74,19))
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-- Moloch's horde
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-- Moloch's horde
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-- West round room
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-- West round room
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des.monster({ id = "aligned priest",x=18,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=18,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned priest",x=19,y=08,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=19,y=08,align="noalign", peaceful=0 })
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des.monster({ id = "aligned priest",x=19,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=19,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned priest",x=19,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=19,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=20,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=20,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=20,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=20,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Pestilence", coord = { place:rndcoord(1) }, peaceful=0 })
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des.monster({ id = "Pestilence", coord = { place:rndcoord(1) }, peaceful=0 })
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-- South-central round room
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-- South-central round room
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des.monster({ id = "aligned priest",x=36,y=12,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=36,y=12,align="noalign", peaceful=0 })
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des.monster({ id = "aligned priest",x=37,y=12,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=37,y=12,align="noalign", peaceful=0 })
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des.monster({ id = "aligned priest",x=38,y=12,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=38,y=12,align="noalign", peaceful=0 })
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des.monster({ id = "aligned priest",x=36,y=13,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=36,y=13,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=38,y=13,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=38,y=13,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=37,y=13,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=37,y=13,align="noalign", peaceful=0 })
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des.monster({ id = "Death", coord = { place:rndcoord(1) }, peaceful=0 })
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des.monster({ id = "Death", coord = { place:rndcoord(1) }, peaceful=0 })
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-- East round room
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-- East round room
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des.monster({ id = "aligned priest",x=56,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=56,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned priest",x=55,y=08,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=55,y=08,align="noalign", peaceful=0 })
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des.monster({ id = "aligned priest",x=55,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=55,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned priest",x=55,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=55,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=54,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=54,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=54,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=54,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Famine", coord = { place:rndcoord(1) }, peaceful=0 })
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des.monster({ id = "Famine", coord = { place:rndcoord(1) }, peaceful=0 })
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@@ -136,12 +136,12 @@ des.monster({ id = "Famine", coord = { place:rndcoord(1) }, peaceful=0 })
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-- but a place holder.
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-- but a place holder.
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--
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--
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-- West court
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-- West court
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des.monster({ id = "aligned priest",x=12,y=07,align="chaos", peaceful=0 })
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des.monster({ id = "aligned cleric",x=12,y=07,align="chaos", peaceful=0 })
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des.monster({ id = "aligned priest",x=13,y=07,align="chaos",peaceful=1 })
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des.monster({ id = "aligned cleric",x=13,y=07,align="chaos",peaceful=1 })
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des.monster({ id = "aligned priest",x=14,y=07,align="law", peaceful=0 })
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des.monster({ id = "aligned cleric",x=14,y=07,align="law", peaceful=0 })
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des.monster({ id = "aligned priest",x=12,y=11,align="law",peaceful=1 })
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des.monster({ id = "aligned cleric",x=12,y=11,align="law",peaceful=1 })
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des.monster({ id = "aligned priest",x=13,y=11,align="neutral", peaceful=0 })
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des.monster({ id = "aligned cleric",x=13,y=11,align="neutral", peaceful=0 })
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des.monster({ id = "aligned priest",x=14,y=11,align="neutral",peaceful=1 })
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des.monster({ id = "aligned cleric",x=14,y=11,align="neutral",peaceful=1 })
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des.monster({ id = "Angel",x=11,y=05,align="chaos", peaceful=0 })
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des.monster({ id = "Angel",x=11,y=05,align="chaos", peaceful=0 })
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des.monster({ id = "Angel",x=12,y=05,align="chaos",peaceful=1 })
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des.monster({ id = "Angel",x=12,y=05,align="chaos",peaceful=1 })
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des.monster({ id = "Angel",x=13,y=05,align="law", peaceful=0 })
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des.monster({ id = "Angel",x=13,y=05,align="law", peaceful=0 })
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@@ -149,12 +149,12 @@ des.monster({ id = "Angel",x=11,y=13,align="law",peaceful=1 })
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des.monster({ id = "Angel",x=12,y=13,align="neutral", peaceful=0 })
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des.monster({ id = "Angel",x=12,y=13,align="neutral", peaceful=0 })
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des.monster({ id = "Angel",x=13,y=13,align="neutral",peaceful=1 })
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des.monster({ id = "Angel",x=13,y=13,align="neutral",peaceful=1 })
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-- Central court
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-- Central court
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des.monster({ id = "aligned priest",x=32,y=09,align="chaos", peaceful=0 })
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des.monster({ id = "aligned cleric",x=32,y=09,align="chaos", peaceful=0 })
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des.monster({ id = "aligned priest",x=33,y=09,align="chaos",peaceful=1 })
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des.monster({ id = "aligned cleric",x=33,y=09,align="chaos",peaceful=1 })
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des.monster({ id = "aligned priest",x=34,y=09,align="law", peaceful=0 })
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des.monster({ id = "aligned cleric",x=34,y=09,align="law", peaceful=0 })
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des.monster({ id = "aligned priest",x=40,y=09,align="law",peaceful=1 })
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des.monster({ id = "aligned cleric",x=40,y=09,align="law",peaceful=1 })
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des.monster({ id = "aligned priest",x=41,y=09,align="neutral", peaceful=0 })
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des.monster({ id = "aligned cleric",x=41,y=09,align="neutral", peaceful=0 })
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des.monster({ id = "aligned priest",x=42,y=09,align="neutral",peaceful=1 })
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des.monster({ id = "aligned cleric",x=42,y=09,align="neutral",peaceful=1 })
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des.monster({ id = "Angel",x=31,y=08,align="chaos", peaceful=0 })
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des.monster({ id = "Angel",x=31,y=08,align="chaos", peaceful=0 })
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des.monster({ id = "Angel",x=32,y=08,align="chaos",peaceful=1 })
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des.monster({ id = "Angel",x=32,y=08,align="chaos",peaceful=1 })
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des.monster({ id = "Angel",x=31,y=09,align="law", peaceful=0 })
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des.monster({ id = "Angel",x=31,y=09,align="law", peaceful=0 })
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@@ -162,12 +162,12 @@ des.monster({ id = "Angel",x=42,y=08,align="law",peaceful=1 })
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des.monster({ id = "Angel",x=43,y=08,align="neutral", peaceful=0 })
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des.monster({ id = "Angel",x=43,y=08,align="neutral", peaceful=0 })
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des.monster({ id = "Angel",x=43,y=09,align="neutral",peaceful=1 })
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des.monster({ id = "Angel",x=43,y=09,align="neutral",peaceful=1 })
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-- East court
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-- East court
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des.monster({ id = "aligned priest",x=60,y=07,align="chaos", peaceful=0 })
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des.monster({ id = "aligned cleric",x=60,y=07,align="chaos", peaceful=0 })
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des.monster({ id = "aligned priest",x=61,y=07,align="chaos",peaceful=1 })
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des.monster({ id = "aligned cleric",x=61,y=07,align="chaos",peaceful=1 })
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des.monster({ id = "aligned priest",x=62,y=07,align="law", peaceful=0 })
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des.monster({ id = "aligned cleric",x=62,y=07,align="law", peaceful=0 })
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des.monster({ id = "aligned priest",x=60,y=11,align="law",peaceful=1 })
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des.monster({ id = "aligned cleric",x=60,y=11,align="law",peaceful=1 })
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des.monster({ id = "aligned priest",x=61,y=11,align="neutral", peaceful=0 })
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des.monster({ id = "aligned cleric",x=61,y=11,align="neutral", peaceful=0 })
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des.monster({ id = "aligned priest",x=62,y=11,align="neutral",peaceful=1 })
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des.monster({ id = "aligned cleric",x=62,y=11,align="neutral",peaceful=1 })
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des.monster({ id = "Angel",x=61,y=05,align="chaos", peaceful=0 })
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des.monster({ id = "Angel",x=61,y=05,align="chaos", peaceful=0 })
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des.monster({ id = "Angel",x=62,y=05,align="chaos",peaceful=1 })
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des.monster({ id = "Angel",x=62,y=05,align="chaos",peaceful=1 })
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des.monster({ id = "Angel",x=63,y=05,align="law", peaceful=0 })
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des.monster({ id = "Angel",x=63,y=05,align="law", peaceful=0 })
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+1
-1
@@ -75,7 +75,7 @@ local place = { {05,04},{09,05},{13,04},{26,04},{31,05},{30,14},{05,14},{10,13},
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shuffle(place);
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shuffle(place);
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-- scatter some bodies
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-- scatter some bodies
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des.object({ id = "corpse", x=20,y=12, montype="aligned priest" })
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des.object({ id = "corpse", x=20,y=12, montype="aligned cleric" })
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des.object({ id = "corpse", coord = place[1], montype="shopkeeper" })
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des.object({ id = "corpse", coord = place[1], montype="shopkeeper" })
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des.object({ id = "corpse", coord = place[2], montype="shopkeeper" })
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des.object({ id = "corpse", coord = place[2], montype="shopkeeper" })
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des.object({ id = "corpse", coord = place[3], montype="shopkeeper" })
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des.object({ id = "corpse", coord = place[3], montype="shopkeeper" })
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+9
-9
@@ -112,15 +112,15 @@ des.monster({ id = "erinys", x=10,y=04,peaceful=0 })
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des.monster({ id = "marilith", x=07,y=09,peaceful=0 })
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des.monster({ id = "marilith", x=07,y=09,peaceful=0 })
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des.monster({ id = "nalfeshnee", x=27,y=08,peaceful=0 })
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des.monster({ id = "nalfeshnee", x=27,y=08,peaceful=0 })
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-- Moloch's horde
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-- Moloch's horde
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des.monster({ id = "aligned priest", x=20,y=03,align="noalign",peaceful=0 })
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des.monster({ id = "aligned cleric", x=20,y=03,align="noalign",peaceful=0 })
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des.monster({ id = "aligned priest", x=15,y=04,align="noalign",peaceful=0 })
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des.monster({ id = "aligned cleric", x=15,y=04,align="noalign",peaceful=0 })
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des.monster({ id = "aligned priest", x=11,y=05,align="noalign",peaceful=0 })
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des.monster({ id = "aligned cleric", x=11,y=05,align="noalign",peaceful=0 })
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des.monster({ id = "aligned priest", x=11,y=07,align="noalign",peaceful=0 })
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des.monster({ id = "aligned cleric", x=11,y=07,align="noalign",peaceful=0 })
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des.monster({ id = "aligned priest", x=11,y=09,align="noalign",peaceful=0 })
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des.monster({ id = "aligned cleric", x=11,y=09,align="noalign",peaceful=0 })
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des.monster({ id = "aligned priest", x=11,y=12,align="noalign",peaceful=0 })
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des.monster({ id = "aligned cleric", x=11,y=12,align="noalign",peaceful=0 })
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des.monster({ id = "aligned priest", x=15,y=13,align="noalign",peaceful=0 })
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des.monster({ id = "aligned cleric", x=15,y=13,align="noalign",peaceful=0 })
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des.monster({ id = "aligned priest", x=17,y=13,align="noalign",peaceful=0 })
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des.monster({ id = "aligned cleric", x=17,y=13,align="noalign",peaceful=0 })
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des.monster({ id = "aligned priest", x=21,y=13,align="noalign",peaceful=0 })
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des.monster({ id = "aligned cleric", x=21,y=13,align="noalign",peaceful=0 })
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-- A few nasties
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-- A few nasties
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des.monster("L")
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des.monster("L")
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des.monster("L")
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des.monster("L")
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+4
-2
@@ -762,8 +762,10 @@ int *gender_name_var;
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{ "master mindflayer", PM_MASTER_MIND_FLAYER, NEUTRAL },
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{ "master mindflayer", PM_MASTER_MIND_FLAYER, NEUTRAL },
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/* More alternates; priest and priestess are separate monster
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/* More alternates; priest and priestess are separate monster
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types but that isn't the case for {aligned,high} priests */
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types but that isn't the case for {aligned,high} priests */
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{ "aligned priestess", PM_ALIGNED_CLERIC, NEUTRAL },
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{ "aligned priest", PM_ALIGNED_CLERIC, MALE },
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{ "high priestess", PM_HIGH_CLERIC, NEUTRAL },
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{ "aligned priestess", PM_ALIGNED_CLERIC, FEMALE },
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{ "high priest", PM_HIGH_CLERIC, MALE },
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{ "high priestess", PM_HIGH_CLERIC, FEMALE },
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/* Inappropriate singularization by -ves check above */
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/* Inappropriate singularization by -ves check above */
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{ "master of thief", PM_MASTER_OF_THIEVES, NEUTRAL },
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{ "master of thief", PM_MASTER_OF_THIEVES, NEUTRAL },
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/* Potential misspellings where we want to avoid falling back
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/* Potential misspellings where we want to avoid falling back
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