attempt to fix github issue #965 - place_object
Issue reported for a hardfought player by k2: dying in a shop wall produced "place_object: <item> [0] off map <0,0>" when hero's invent was dropped. It happened in Mine Town where multiple shopkeepers are present and it is possible to have two shops share a wall. I could not reprouce the problem, even after setting up--and dying various times at a gap in--a wall shared by two shops. paybill() -> inherits() -> set_repo_loc() sets up the destination prior to disclosure and finish_paybill() -> drop_upon_death() later places invent at the spot iff bones are going to he saved. inherits() is convoluted and evidently took at least one path that failed to call set_repo_loc(). Change it to always call set_repo_loc() when returning 'True' so that the destination should always be set if really_done() calls finish_paybill(). Some followups by entrez are probably still useful. Closes #965
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@@ -1105,6 +1105,8 @@ very rarely random items are generated eroded, erodeproof, or greased
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Nazgul can see invisible
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fix a case where punished iron ball yanked hero on top of a monster
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slightly randomize amount of items and monsters in the mines
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dying in a wall spot (temporary gap or via Passes_walls) shared by two shops
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could result in "place_object: \"<item>\" [0] off map <0,0>" warnings
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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