B03005 - Canceling monsters

Since monster cancellation sticks, it doesn't makes sense for Magicbane to
cancel a monster more than once.  Tweaked the messages to deal with this fact.
I decided to not make Magicbane's random effect "intelligent", which is what
changing it to use some other attack against a canceled monster would be.
This commit is contained in:
cohrs
2003-05-25 03:47:31 +00:00
parent dce0e0cb33
commit 1d2b62de95
2 changed files with 11 additions and 2 deletions

View File

@@ -76,6 +76,7 @@ choking while eating non-food always called the food "quick snack"
short swords are not throwing weapons
several sit-in-trap cases were unreachable
curse candelabrum in bones, like other similar artifacts
clear up Magicbane messages when it attempts to re-cancel a canceled monster
Platform- and/or Interface-Specific Fixes