add some zip file packaging to visual studio proj

This commit is contained in:
nhmall
2024-03-31 20:37:56 -04:00
parent dddfd66e7a
commit 1d4aeb4f15
6 changed files with 228 additions and 10 deletions

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# NetHack 3.7 package.nmake
#==============================================================================
#
# The version of the game this Makefile was designed for
NETHACK_VERSION="3.7.0"
# A brief variation for use in macros
NHV=$(NETHACK_VERSION:.=)
NHV=$(NHV:"=)
#
# relative directories from root of NetHack tree.
#
#LIBSDIR=lib # libraries and external bits
#SUBMSDIR=submodules # NetHack git submodules
PACKAGESDIR=vspackage # put in vspackage to distinguish
ROOTDIR=..\..\..\.. # root of NetHack tree relative to project file
# Directories we might have to collect things from
#
INCL = $(ROOTDIR)\include # NetHack include files
DAT = $(ROOTDIR)\dat # NetHack data files
DOC = $(ROOTDIR)\doc # NetHack documentation files
UTIL = $(ROOTDIR)\util # Utility source
SRC = $(ROOTDIR)\src # Main source
SSYS = $(ROOTDIR)\sys\share # Shared system files
MSWSYS = $(ROOTDIR)\sys\windows # MS windows specific files
TTY = $(ROOTDIR)\win\tty # window port files (tty)
MSWIN = $(ROOTDIR)\win\win32 # window port files (win32)
WCURSES = $(ROOTDIR)\win\curses # window port files (curses)
WSHR = $(ROOTDIR)\win\share # Tile support files
QT = $(ROOTDIR)\win\Qt # QT support files
X11 = $(ROOTDIR)\win\X11 # X11 support files
LIBDIR = $(ROOTDIR)\lib # libraries and external bits
SUBMDIR = $(ROOTDIR)\submodules # NetHack git submodules
SndWavDir = $(ROOTDIR)\sound\wav # sound files that get integrated
# Directories we might place collected things
#
VSBINDIR=$(ROOTDIR)\vsbinary
VSPACKAGEDIR = $(ROOTDIR)\vspackage
default: packageall
#===============================================================================
# makefile rules
#===============================================================================
# Rules for files in dat
{$(DAT)}.dat{$(VSBINDIR)}.dat:
copy /Y $< $@
#===============================================================================
# packaging
#===============================================================================
PKGFILES=Guidebook.txt license NetHack.exe NetHack.txt \
NetHackW.exe opthelp nhdat370 record symbols.template sysconf.template \
nethackrc.template
FILESTOZIP=$(VSBINDIR)\Guidebook.txt $(VSBINDIR)\license \
$(VSBINDIR)\NetHack.exe $(VSBINDIR)\NetHack.txt $(VSBINDIR)\NetHackW.exe \
$(VSBINDIR)\opthelp $(VSBINDIR)\nhdat370 $(VSBINDIR)\record \
$(VSBINDIR)\symbols.template $(VSBINDIR)\sysconf.template $(VSBINDIR)\nethackrc.template
DBGSYMS = NetHack.PDB NetHackW.PDB
PDBTOZIP = ..\NetHack\symbols\$(Configuration)\$(Platform)\NetHack.PDB \
..\NetHackW\symbols\$(Configuration)\$(Platform)\NetHackW.PDB
MAINZIP = $(VSPACKAGEDIR)\nethack-$(NHV)-win-$(PlatformShortName).zip
DBGSYMZIP = $(VSPACKAGEDIR)\nethack-$(NHV)-win-$(PlatformShortName)-debugsymbols.zip
packageall: packagezip
packagezip: showvar vsbindir vspackagedir $(FILESTOZIP) $(MAINZIP) $(DBGSYMZIP)
@echo NetHack Windows package created: $(MAINZIP)
$(MAINZIP): $(FILESTOZIP)
# if not exist $(VSPACKAGEDIR)\*.* mkdir $(VSPACKAGEDIR)
tar -a -cf $(MAINZIP) -C $(VSBINDIR) $(PKGFILES)
$(DBGSYMZIP): $(PDBTOZIP)
tar -a -cf $(DBGSYMZIP) $(PDBTOZIP)
$(VSBINDIR)\license: $(BinDir)\license
copy /Y $(BinDir)\license $@
$(VSBINDIR)\Guidebook.txt: $(BinDir)\Guidebook.txt
copy /Y $(BinDir)\Guidebook.txt $@
$(VSBINDIR)\NetHack.exe: $(BinDir)\NetHack.exe
copy /Y $(BinDir)\NetHack.exe $@
$(VSBINDIR)\NetHack.txt: $(BinDir)\NetHack.txt
copy /Y $(BinDir)\NetHack.txt $@
$(VSBINDIR)\NetHackW.exe: $(BinDir)\NetHackW.exe
copy /Y $(BinDir)\NetHackW.exe $@
$(VSBINDIR)\opthelp: $(BinDir)\opthelp
copy /Y $(BinDir)\opthelp $@
$(VSBINDIR)\nhdat$(NHV): $(BinDir)\nhdat$(NHV)
copy /Y $(BinDir)\nhdat$(NHV) $@
$(VSBINDIR)\symbols.template: $(BinDir)\symbols.template
copy /Y $(BinDir)\symbols.template $@
$(VSBINDIR)\nethackrc.template: $(BinDir)\nethackrc.template
copy /Y $(BinDir)\nethackrc.template $@
$(VSBINDIR)\sysconf.template: $(BinDir)\sysconf.template
copy /Y $(BinDir)\sysconf.template $@
$(VSBINDIR)\record:
-if not exist $(VSBINDIR)\record. goto>$(VSBINDIR)\record.
showvar:
@echo BinDir=[$(BinDir)]
@echo Platform=[$(Platform)]
@echo PlatformShortName=[$(PlatformShortName)]
@echo Configuration=[$(Configuration)]
vspackagedir:
@if not exist $(VSPACKAGEDIR)\*.* echo creating directory $(VSPACKAGEDIR:\=/)
@if not exist $(VSPACKAGEDIR)\*.* mkdir $(VSPACKAGEDIR)
vsbindir:
@if not exist $(VSBINDIR)\*.* echo creating directory $(VSBINDIR:\=/)
@if not exist $(VSBINDIR)\*.* mkdir $(VSBINDIR)
clean:
# @if exist $(LIBDIR)\$(PDCDIST) rmdir /Q $(LIBDIR)\$(PDCDIST) /s
# @if exist $(LIBDIR)\lua-$(LUA_VERSION) rmdir /Q $(LIBDIR)\lua-$(LUA_VERSION) /s
# @if exist ..\..\..\..\include\nhlua.h del /Q ..\..\..\..\include\nhlua.h
rebuild:
# @if exist $(LIBDIR)\$(PDCDIST) echo nothing to do for lib\$(PDCDIST)
# @if exist $(LIBDIR)\lua-$(LUA_VERSION) echo nothing to do for lib\lua-$(LUA_VERSION)

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<Import Project="..\config.props" />
<Import Project="..\dirs.props" />
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<ProjectGuid>{0B53AF9B-E1A4-478B-9246-43A39E8B4027}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<NMakeBuildCommandLine>pushd $(vsDir)package %26%26 nmake -F package.nmake BinDir=&quot;$(BinDir)\&quot; Platform=&quot;$(Platform)&quot; PlatformShortName=&quot;$(PlatformShortName)&quot; Configuration=&quot;$(Configuration)&quot; %26%26 popd</NMakeBuildCommandLine>
<NMakeCleanCommandLine>pushd $(vsDir)package %26%26 nmake -F package.nmake clean %26%26 popd</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>pushd $(vsDir)package %26%26 nmake -F package.nmake rebuild %26%26 popd</NMakeReBuildCommandLine>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>