rename IS_ROCK() macro to IS_OBSTRUCTED()
It has included trees since they were added, so give it a more fitting name.
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@@ -2512,7 +2512,7 @@ figurine_location_checks(struct obj *obj, coord *cc, boolean quietly)
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You("cannot put the figurine there.");
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return FALSE;
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}
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if (IS_ROCK(levl[x][y].typ)
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if (IS_OBSTRUCTED(levl[x][y].typ)
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&& !(passes_walls(&mons[obj->corpsenm]) && may_passwall(x, y))) {
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if (!quietly)
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You("cannot place a figurine in %s!",
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@@ -2829,7 +2829,7 @@ use_trap(struct obj *otmp)
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else if (On_stairs(u.ux, u.uy)) {
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stairway *stway = stairway_at(u.ux, u.uy);
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what = stway->isladder ? "on the ladder" : "on the stairs";
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} else if (IS_FURNITURE(levtyp) || IS_ROCK(levtyp)
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} else if (IS_FURNITURE(levtyp) || IS_OBSTRUCTED(levtyp)
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|| closed_door(u.ux, u.uy) || t_at(u.ux, u.uy))
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what = "here";
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else if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz))
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