rename IS_ROCK() macro to IS_OBSTRUCTED()

It has included trees since they were added, so give it a
more fitting name.
This commit is contained in:
nhmall
2024-11-09 11:12:42 -05:00
parent f1743d0e5c
commit 1dbba0f63b
23 changed files with 67 additions and 67 deletions

View File

@@ -612,9 +612,9 @@ really_kick_object(coordxy x, coordxy y)
Norep("You kick %s.",
!isgold ? singular(gk.kickedobj, doname) : doname(gk.kickedobj));
if (IS_ROCK(levl[x][y].typ) || closed_door(x, y)) {
if (IS_OBSTRUCTED(levl[x][y].typ) || closed_door(x, y)) {
if ((!martial() && rn2(20) > ACURR(A_DEX))
|| IS_ROCK(levl[u.ux][u.uy].typ) || closed_door(u.ux, u.uy)) {
|| IS_OBSTRUCTED(levl[u.ux][u.uy].typ) || closed_door(u.ux, u.uy)) {
if (Blind)
pline("It doesn't come loose.");
else
@@ -805,7 +805,7 @@ kickstr(char *buf, const char *kickobjnam)
what = "a tree";
else if (IS_STWALL(gm.maploc->typ))
what = "a wall";
else if (IS_ROCK(gm.maploc->typ))
else if (IS_OBSTRUCTED(gm.maploc->typ))
what = "a rock";
else if (IS_THRONE(gm.maploc->typ))
what = "a throne";
@@ -1360,7 +1360,7 @@ dokick(void)
* reachable for bracing purposes
* Possible extension: allow bracing against stuff on the side?
*/
if (isok(xx, yy) && !IS_ROCK(levl[xx][yy].typ)
if (isok(xx, yy) && !IS_OBSTRUCTED(levl[xx][yy].typ)
&& !IS_DOOR(levl[xx][yy].typ)
&& (!Is_airlevel(&u.uz) || !OBJ_AT(xx, yy))) {
You("have nothing to brace yourself against.");