rename IS_ROCK() macro to IS_OBSTRUCTED()
It has included trees since they were added, so give it a more fitting name.
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@@ -3383,7 +3383,7 @@ launch_obj(
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const char *bmsg = " as one boulder sets another in motion";
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coordxy fx = x + dx, fy = y + dy;
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if (!isok(fx, fy) || !dist || IS_ROCK(levl[fx][fy].typ))
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if (!isok(fx, fy) || !dist || IS_OBSTRUCTED(levl[fx][fy].typ))
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bmsg = " as one boulder hits another";
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Soundeffect(se_loud_crash, 80);
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