rename IS_ROCK() macro to IS_OBSTRUCTED()

It has included trees since they were added, so give it a
more fitting name.
This commit is contained in:
nhmall
2024-11-09 11:12:42 -05:00
parent f1743d0e5c
commit 1dbba0f63b
23 changed files with 67 additions and 67 deletions

View File

@@ -109,7 +109,7 @@ clear_fcorr(struct monst *grd, boolean forceshow)
/* only give encased message if hero is still alive (might get here
via paygd() -> mongone() -> grddead() when game is over;
died: no message, quit: message) */
if (IS_ROCK(levl[u.ux][u.uy].typ) && (Upolyd ? u.mh : u.uhp) > 0
if (IS_OBSTRUCTED(levl[u.ux][u.uy].typ) && (Upolyd ? u.mh : u.uhp) > 0
&& !silently)
You("are encased in rock.");
return TRUE;