diff --git a/sys/share/pcmain.c b/sys/share/pcmain.c index 2eea63724..50e7316ab 100644 --- a/sys/share/pcmain.c +++ b/sys/share/pcmain.c @@ -745,34 +745,8 @@ exepath(char *str) } #endif /* EXEPATH */ -#if defined(CROSS_TO_MSDOS) - -void -get_nhuuid(void) -{ - unsigned char stmp[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - - if (svn.nhuuid[0]) - return; - - /* FIXME: fill in a useful valid UUID somehow */ - Snprintf(svn.nhuuid, sizeof svn.nhuuid, "%s", (char *) stmp); -} - -void -free_nhuuid(void) -{ - int i; - - for (i = 0; i < SIZE(svn.nhuuid); i++) { - svn.nhuuid[i] = 0; - } -} -#endif - -#if defined(CROSS_TO_ATARI) || defined(CROSS_TO_AMIGA) +#if defined(CROSS_TO_ATARI) || defined(CROSS_TO_AMIGA) \ + || defined(CROSS_TO_MSDOS) /* Generate an RFC 4122 v4 UUID for this game. Draw bytes from the core's ISAAC64 RNG, which init_random() seeded before we get here. */ void