Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking a conduct, or killing a unique monster, in a new "Major events" chronicle. The entries record the turn when the event happened. The log can be viewed with #chronicle -command, and the entries also show up in the end-of-game dump, if that is available. This feature is on by default, but can be disabled by defining NO_CHRONICLE compile-time option. This also contains "live logging", writing the events as they happen into a single livelog-file. This is mostly useful for public servers. The livelog is off by default, and must be compiled in with LIVELOG, and then turned on in sysconf. Mostly this a version of livelogging from the Hardfought server, with some changes.
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@@ -173,9 +173,9 @@
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/*
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* Section 2: Some global parameters and filenames.
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*
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* LOGFILE, XLOGFILE, NEWS and PANICLOG refer to files in
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* the playground directory. Commenting out LOGFILE, XLOGFILE,
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* NEWS or PANICLOG removes that feature from the game.
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* LOGFILE, XLOGFILE, LIVELOGFILE, NEWS and PANICLOG refer to
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* files in the playground directory. Commenting out LOGFILE,
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* XLOGFILE, NEWS or PANICLOG removes that feature from the game.
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*
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* Building with debugging features enabled is now unconditional;
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* the old WIZARD setting for that has been eliminated.
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@@ -598,6 +598,21 @@ typedef unsigned char uchar;
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whole thing, then type a new end for the text. */
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/* #define EDIT_GETLIN */
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#ifndef NO_CHRONICLE
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/* CHRONICLE - enable #chronicle command, a log of major game events.
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The logged messages will also appear in DUMPLOG. */
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#define CHRONICLE
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#ifdef CHRONICLE
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/* LIVELOG - log CHRONICLE events into LIVELOGFILE as they happen. */
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/* #define LIVELOG */
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#ifdef LIVELOG
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#define LIVELOGFILE "livelog" /* in-game events recorded, live */
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#endif /* LIVELOG */
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#endif /* CHRONICLE */
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#else
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#undef LIVELOG
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#endif /* NO_CHRONICLE */
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/* #define DUMPLOG */ /* End-of-game dump logs */
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#ifdef DUMPLOG
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