Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking a conduct, or killing a unique monster, in a new "Major events" chronicle. The entries record the turn when the event happened. The log can be viewed with #chronicle -command, and the entries also show up in the end-of-game dump, if that is available. This feature is on by default, but can be disabled by defining NO_CHRONICLE compile-time option. This also contains "live logging", writing the events as they happen into a single livelog-file. This is mostly useful for public servers. The livelog is off by default, and must be compiled in with LIVELOG, and then turned on in sysconf. Mostly this a version of livelogging from the Hardfought server, with some changes.
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@@ -177,6 +177,14 @@ struct kinfo {
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char name[BUFSZ]; /* actual killer name */
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};
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/* game events log */
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struct gamelog_line {
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long turn; /* turn when this happened */
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long flags; /* LL_foo flags */
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char *text;
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struct gamelog_line *next;
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};
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enum movemodes {
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MV_ANY = -1,
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MV_WALK,
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@@ -1082,6 +1090,7 @@ struct instance_globals {
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/* work buffer for You(), &c and verbalize() */
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char *you_buf;
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int you_buf_siz;
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struct gamelog_line *gamelog;
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/* polyself.c */
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int sex_change_ok; /* controls whether taking on new form or becoming new
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