Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking a conduct, or killing a unique monster, in a new "Major events" chronicle. The entries record the turn when the event happened. The log can be viewed with #chronicle -command, and the entries also show up in the end-of-game dump, if that is available. This feature is on by default, but can be disabled by defining NO_CHRONICLE compile-time option. This also contains "live logging", writing the events as they happen into a single livelog-file. This is mostly useful for public servers. The livelog is off by default, and must be compiled in with LIVELOG, and then turned on in sysconf. Mostly this a version of livelogging from the Hardfought server, with some changes.
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@@ -260,6 +260,7 @@ extern void rhack(char *);
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extern int doextlist(void);
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extern int extcmd_via_menu(void);
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extern int enter_explore_mode(void);
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extern int do_gamelog(void);
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extern boolean bind_key(uchar, const char *);
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extern void dokeylist(void);
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extern int xytod(schar, schar);
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@@ -879,6 +880,7 @@ extern void reveal_paths(void);
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extern boolean read_tribute(const char *, const char *, int, char *, int,
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unsigned);
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extern boolean Death_quote(char *, int);
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extern void livelog_add(unsigned int ll_type, const char *);
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/* ### fountain.c ### */
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@@ -2046,6 +2048,8 @@ extern void You_see(const char *, ...) PRINTF_F(1, 2);
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extern void pline_The(const char *, ...) PRINTF_F(1, 2);
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extern void There(const char *, ...) PRINTF_F(1, 2);
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extern void verbalize(const char *, ...) PRINTF_F(1, 2);
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extern void gamelog_add(unsigned int, long, const char *);
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extern void livelog_printf(unsigned int, const char *, ...) PRINTF_F(2, 3);
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extern void raw_printf(const char *, ...) PRINTF_F(1, 2);
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extern void impossible(const char *, ...) PRINTF_F(1, 2);
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extern void config_error_add(const char *, ...) PRINTF_F(1, 2);
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