Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking a conduct, or killing a unique monster, in a new "Major events" chronicle. The entries record the turn when the event happened. The log can be viewed with #chronicle -command, and the entries also show up in the end-of-game dump, if that is available. This feature is on by default, but can be disabled by defining NO_CHRONICLE compile-time option. This also contains "live logging", writing the events as they happen into a single livelog-file. This is mostly useful for public servers. The livelog is off by default, and must be compiled in with LIVELOG, and then turned on in sysconf. Mostly this a version of livelogging from the Hardfought server, with some changes.
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@@ -1880,7 +1880,8 @@ thitmonst(
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/* attack hits mon */
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if (hmode == HMON_APPLIED)
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u.uconduct.weaphit++;
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if (!u.uconduct.weaphit++)
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livelog_printf(LL_CONDUCT, "hit with a wielded weapon for the first time");
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if (hmon(mon, obj, hmode, dieroll)) { /* mon still alive */
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if (mon->wormno)
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cutworm(mon, g.bhitpos.x, g.bhitpos.y, chopper);
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