Chronicle of major events, and livelog

Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
This commit is contained in:
Pasi Kallinen
2022-02-09 22:49:25 +02:00
parent cfcfc3429f
commit 1e90f89203
43 changed files with 624 additions and 53 deletions
+2
View File
@@ -392,6 +392,7 @@ dipfountain(register struct obj *obj)
obj->spe--;
obj->oerodeproof = FALSE;
exercise(A_WIS, FALSE);
livelog_printf(LL_ARTIFACT, "was denied Excalibur! The Lady of the Lake has deemed %s unworthy", uhim());
} else {
/* The lady of the lake acts! - Eric Backus */
/* Be *REAL* nice */
@@ -404,6 +405,7 @@ dipfountain(register struct obj *obj)
obj->oeroded = obj->oeroded2 = 0;
obj->oerodeproof = TRUE;
exercise(A_WIS, TRUE);
livelog_printf(LL_ARTIFACT, "was given Excalibur");
}
update_inventory();
levl[u.ux][u.uy].typ = ROOM, levl[u.ux][u.uy].flags = 0;