Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking a conduct, or killing a unique monster, in a new "Major events" chronicle. The entries record the turn when the event happened. The log can be viewed with #chronicle -command, and the entries also show up in the end-of-game dump, if that is available. This feature is on by default, but can be disabled by defining NO_CHRONICLE compile-time option. This also contains "live logging", writing the events as they happen into a single livelog-file. This is mostly useful for public servers. The livelog is off by default, and must be compiled in with LIVELOG, and then turned on in sysconf. Mostly this a version of livelogging from the Hardfought server, with some changes.
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15
src/hack.c
15
src/hack.c
@@ -569,7 +569,17 @@ still_chewing(xchar x, xchar y)
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}
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/* Okay, you've chewed through something */
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u.uconduct.food++;
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if (!u.uconduct.food++)
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livelog_printf(LL_CONDUCT, "ate for the first time, by chewing through %s",
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boulder
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? "a boulder"
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: IS_TREE(lev->typ)
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? "a tree"
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: IS_ROCK(lev->typ)
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? "rock"
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: (lev->typ == IRONBARS)
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? "iron bars"
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: "a door");
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u.uhunger += rnd(20);
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if (boulder) {
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@@ -2071,7 +2081,8 @@ domove_core(void)
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killed() so we duplicate some of the latter here */
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int tmp, mndx;
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u.uconduct.killer++;
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if (!u.uconduct.killer++)
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livelog_printf(LL_CONDUCT, "killed for the first time");
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mndx = monsndx(mtmp->data);
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tmp = experience(mtmp, (int) g.mvitals[mndx].died);
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more_experienced(tmp, 0);
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