Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking a conduct, or killing a unique monster, in a new "Major events" chronicle. The entries record the turn when the event happened. The log can be viewed with #chronicle -command, and the entries also show up in the end-of-game dump, if that is available. This feature is on by default, but can be disabled by defining NO_CHRONICLE compile-time option. This also contains "live logging", writing the events as they happen into a single livelog-file. This is mostly useful for public servers. The livelog is off by default, and must be compiled in with LIVELOG, and then turned on in sysconf. Mostly this a version of livelogging from the Hardfought server, with some changes.
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@@ -331,10 +331,14 @@ demon_talk(register struct monst *mtmp)
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if (!Deaf && ((offer = bribe(mtmp)) >= demand)) {
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pline("%s vanishes, laughing about cowardly mortals.",
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Amonnam(mtmp));
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livelog_printf(LL_UMONST, "bribed %s with %ld %s for safe passage",
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Amonnam(mtmp), offer, currency(offer));
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} else if (offer > 0L
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&& (long) rnd(5 * ACURR(A_CHA)) > (demand - offer)) {
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pline("%s scowls at you menacingly, then vanishes.",
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Amonnam(mtmp));
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livelog_printf(LL_UMONST, "bribed %s with %ld %s for safe passage",
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Amonnam(mtmp), offer, currency(offer));
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} else {
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pline("%s gets angry...", Amonnam(mtmp));
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mtmp->mpeaceful = 0;
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