Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking a conduct, or killing a unique monster, in a new "Major events" chronicle. The entries record the turn when the event happened. The log can be viewed with #chronicle -command, and the entries also show up in the end-of-game dump, if that is available. This feature is on by default, but can be disabled by defining NO_CHRONICLE compile-time option. This also contains "live logging", writing the events as they happen into a single livelog-file. This is mostly useful for public servers. The livelog is off by default, and must be compiled in with LIVELOG, and then turned on in sysconf. Mostly this a version of livelogging from the Hardfought server, with some changes.
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@@ -492,7 +492,10 @@ study_book(register struct obj* spellbook)
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if (read_tribute("books", tribtitle, 0, (char *) 0, 0,
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spellbook->o_id)) {
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u.uconduct.literate++;
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if (!u.uconduct.literate++)
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livelog_printf(LL_CONDUCT,
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"became literate by reading %s", tribtitle);
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check_unpaid(spellbook);
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makeknown(booktype);
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if (!u.uevent.read_tribute) {
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