Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking a conduct, or killing a unique monster, in a new "Major events" chronicle. The entries record the turn when the event happened. The log can be viewed with #chronicle -command, and the entries also show up in the end-of-game dump, if that is available. This feature is on by default, but can be disabled by defining NO_CHRONICLE compile-time option. This also contains "live logging", writing the events as they happen into a single livelog-file. This is mostly useful for public servers. The livelog is off by default, and must be compiled in with LIVELOG, and then turned on in sysconf. Mostly this a version of livelogging from the Hardfought server, with some changes.
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@@ -86,6 +86,29 @@ MAXPLAYERS=10
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# Maximum number of score file entries to use for random statue names
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#MAX_STATUENAME_RANK=10
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# Use "Live logging" for important events (achievements, wishes, etc)
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# Only available if NetHack was compiled with LIVELOG.
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# Only really meaningful for public servers.
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# See the log in-game with #chronicle -command.
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# Bitmask for kinds of things you want to log - combine the following values
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# as desired.
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# 0x0000 - No live logging (default)
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# 0x0001 - Wishes
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# 0x0002 - Significant achievements (complete sokoban, perform invocation, etc)
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# 0x0004 - Kill, destroy or bribe a unique monster.
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# 0x0008 - Significant religious events (sacrifice gifts, crowning)
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# 0x0010 - Life-saving
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# 0x0020 - Break conduct - see also LLC_TURNS below.
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# 0x0040 - Artifact obtained (#name Sting, dip for Excalibur)
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# 0x0080 - Genocides
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# 0x0100 - Murder of tame pet
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# 0x0200 - Changed alignment temporarily or permanently
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# 0x0400 - Log URL for dumplog if ascended
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# 0x0800 - Log dumplog url for all games
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# 0x1000 - Log 'minor' achievements - can be spammy
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# 0x8000 - Livelog debug msgs (currently only 'enter new level')
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#LIVELOG=0x1FFF
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG, and can be
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