Add sysconf BONES_POOLS to allow more bones-files per level
Reduce the chance of a player playing on a public server encountering their own bones, by implementing separate bones pools. The pool a player belongs to is determined at game start, and only bones in that pool are used. The sysconf BONES_POOLS allows the sysadmin to define how many pools there are.
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@@ -27,6 +27,7 @@ struct sysopt {
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int seduce;
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int check_save_uid; /* restoring savefile checks UID? */
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int check_plname; /* use plname for checking wizards/explorers/shellers */
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int bones_pools;
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/* record file */
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int persmax;
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